Recipe Database 0 items
Click + New to add your first item,
or Import to load a database.
Paste a JSON array of item recipes below. Items will be merged into your database (existing items with the same name will be overwritten).
Copy this JSON to back up or share your recipe database (includes skills & tables).
Each item in the array must have a recipes array.
Tips:
• Raw materials should have laborPoints set to gather cost, with no ingredients.
• Skill & table names are matched case-insensitively to your Settings entries.
• Byproducts offset net calorie cost — if a byproduct has its own recipe, its value is subtracted.
This tool calculates credit prices for crafted items in the game Eco using calorie-based economics. You build a recipe database, configure your character's skills and crafting table upgrades, then look up any item to see its fully-loaded cost — including all nested sub-ingredients — converted to credits at your server's calorie rate.
1.6 if 1000 cal = 1600 credits).
Fields apply to the item as a whole unless noted as per-recipe.
Ore, Metal). Tags are virtual
ingredient categories — another recipe can list Ore as an ingredient and the cost will be
the average of all items tagged as Ore. See
Item Tags.
1.6. This is the most important setting — all prices scale linearly with this value.
$, ¢, G).
20 means the suggested price
is 20% above cost. Per-item overrides are available in the editor.
0.5 if your server halves all resource costs). Does
not affect non-reducible ingredients or labor.
0→100% 1→80%
2→75% 3→70% 4→65% 5→60% 6→55%
7→50%
Some Eco recipes accept any item from a category (e.g. "any Ore"). Item Tags model this — a tag is a named group of items that can be used as an ingredient name in recipes.
[tag] label in the autocomplete). The cost is the average of all member items' calculated
costs.
name and a recipes array.[ { "name": "Wooden Chair", "recipes": [{ "label": "Default", "skill": "Carpentry", "craftingTable":
"Workbench", "laborPoints": 200, "outputQty": 1, "ingredients": [{"name": "Wood Board", "qty": 4}],
"byproducts": [] }] } ]ingredients and use laborPoints for the gathering cost,
or set a marketPrice on the item to use a fixed credit cost.
Costs are calculated recursively — each ingredient's full tree is resolved before the parent item is totalled.
market_price × credits_per_calorie⁻¹ calories (i.e. the credit cost converted back to
calories at the current rate).net_cal values, or
the tag's market price override if set.